Gamification of personnel training as the way to integrate operational and communicative levels of management: Master's thesis

Research output: ThesisMaster's ThesisResearch

Abstract

Master thesis is performed on 80 pages (format А4, the font type Times New Roman, font size 14, interlining 1.5) excluding attachments. Number of tables – 24 (excluding attachments). Number of pictures – 7(excluding attachments). Number of graphics – 13(excluding attachments). Master Thesis consists in Introduction, three Chapters, Conclusion, Bibliography and Appendix. In the theoretical part are presented the basic concepts, objectives of assessment, its types and forms, stages, criteria and methods. In the practical part are analyzed the General characteristics of the investigated enterprise and the activities of the personnel management, the analysis of the Training methods currently used and the existence of gamification elements. Based on these results, it is recommended, a survey application addressed to managers, supervisors, heads department, with a series of items to explore the viability of implementing gamification elements within the training methods currently used in The International Retail Company in Russia Region. It was proposed, the implementation of an Operational and Communicative Levels Management Model through specific Game Elements specifically for The International Retail Company in Russia Region. In conclusion developing strategies through specific Game Elements specifically for The International Retail Company in Russia Region.
Translated title of the contributionГеймификация обучения персонала как способ интеграции операционного и коммуникативного уровней управления: магистерская диссертация
Original languageEnglish
QualificationMaster of Science
Awarding Institution
  • Ural Federal University
Supervisors/Advisors
  • Лысенко, Елена Владимировна, Supervisor
Publication statusPublished - 2018

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personnel
training method
Russia
management
personnel management
basic concept
bibliography
manager

Keywords

    Cite this

    @phdthesis{c805152d1b1b43cebdfdc3bad7bf02fb,
    title = "Gamification of personnel training as the way to integrate operational and communicative levels of management: Master's thesis",
    abstract = "Master thesis is performed on 80 pages (format А4, the font type Times New Roman, font size 14, interlining 1.5) excluding attachments. Number of tables – 24 (excluding attachments). Number of pictures – 7(excluding attachments). Number of graphics – 13(excluding attachments). Master Thesis consists in Introduction, three Chapters, Conclusion, Bibliography and Appendix. In the theoretical part are presented the basic concepts, objectives of assessment, its types and forms, stages, criteria and methods. In the practical part are analyzed the General characteristics of the investigated enterprise and the activities of the personnel management, the analysis of the Training methods currently used and the existence of gamification elements. Based on these results, it is recommended, a survey application addressed to managers, supervisors, heads department, with a series of items to explore the viability of implementing gamification elements within the training methods currently used in The International Retail Company in Russia Region. It was proposed, the implementation of an Operational and Communicative Levels Management Model through specific Game Elements specifically for The International Retail Company in Russia Region. In conclusion developing strategies through specific Game Elements specifically for The International Retail Company in Russia Region.",
    keywords = "Управление персоналом",
    author = "{Reyes Antonio}, Beatriz",
    note = "Рейес Антонио Б. Gamification of personnel training as the way to integrate operational and communicative levels of management : магистерская диссертация / Б. Рейес Антонио ; Уральский федеральный университет имени первого Президента России Б. Н. Ельцина, Уральский гуманитарный институт, Кафедра управления персоналом и психологии. — Екатеринбург, 2018. — 79 с. — Библиогр.: с. 71-72 (15 назв.).",
    year = "2018",
    language = "English",
    school = "Ural Federal University",

    }

    TY - THES

    T1 - Gamification of personnel training as the way to integrate operational and communicative levels of management

    T2 - Master's thesis

    AU - Reyes Antonio, Beatriz

    N1 - Рейес Антонио Б. Gamification of personnel training as the way to integrate operational and communicative levels of management : магистерская диссертация / Б. Рейес Антонио ; Уральский федеральный университет имени первого Президента России Б. Н. Ельцина, Уральский гуманитарный институт, Кафедра управления персоналом и психологии. — Екатеринбург, 2018. — 79 с. — Библиогр.: с. 71-72 (15 назв.).

    PY - 2018

    Y1 - 2018

    N2 - Master thesis is performed on 80 pages (format А4, the font type Times New Roman, font size 14, interlining 1.5) excluding attachments. Number of tables – 24 (excluding attachments). Number of pictures – 7(excluding attachments). Number of graphics – 13(excluding attachments). Master Thesis consists in Introduction, three Chapters, Conclusion, Bibliography and Appendix. In the theoretical part are presented the basic concepts, objectives of assessment, its types and forms, stages, criteria and methods. In the practical part are analyzed the General characteristics of the investigated enterprise and the activities of the personnel management, the analysis of the Training methods currently used and the existence of gamification elements. Based on these results, it is recommended, a survey application addressed to managers, supervisors, heads department, with a series of items to explore the viability of implementing gamification elements within the training methods currently used in The International Retail Company in Russia Region. It was proposed, the implementation of an Operational and Communicative Levels Management Model through specific Game Elements specifically for The International Retail Company in Russia Region. In conclusion developing strategies through specific Game Elements specifically for The International Retail Company in Russia Region.

    AB - Master thesis is performed on 80 pages (format А4, the font type Times New Roman, font size 14, interlining 1.5) excluding attachments. Number of tables – 24 (excluding attachments). Number of pictures – 7(excluding attachments). Number of graphics – 13(excluding attachments). Master Thesis consists in Introduction, three Chapters, Conclusion, Bibliography and Appendix. In the theoretical part are presented the basic concepts, objectives of assessment, its types and forms, stages, criteria and methods. In the practical part are analyzed the General characteristics of the investigated enterprise and the activities of the personnel management, the analysis of the Training methods currently used and the existence of gamification elements. Based on these results, it is recommended, a survey application addressed to managers, supervisors, heads department, with a series of items to explore the viability of implementing gamification elements within the training methods currently used in The International Retail Company in Russia Region. It was proposed, the implementation of an Operational and Communicative Levels Management Model through specific Game Elements specifically for The International Retail Company in Russia Region. In conclusion developing strategies through specific Game Elements specifically for The International Retail Company in Russia Region.

    KW - Управление персоналом

    M3 - Master's Thesis

    ER -