The article explains the basic mechanics of the ray tracing technology for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of its encounters with virtual objects in a Cartesian coordinate system. This paper includes the analysis of ray tracing algorithm – its advantages and disadvantages with brief overview of common shading techniques and reflection models. It also describes supersampling as an example of spartial anti-aliasing method. A line can only be shown as a collection of pixels, and therefore appears jagged unless it is perfectly horizontal or vertical. The aim of supersampling is to reduce this effect.
|Título traducido de la contribución||RAY TRACING AS AN ESSENTIAL TECHNOLOGY FOR PRODUCING PHOTOREALISTIC COMPUTER-GENERATED IMAGERY|
|Número de páginas||5|
|Estado||Published - 2015|
- 50.00.00 AUTOMATION. COMPUTER ENGINEERING
Level of Research Output
- VAK List