Геймификация обучения персонала как способ интеграции операционного и коммуникативного уровней управления: магистерская диссертация

Результат исследований: Квалификационная работаМагистерская диссертацияНаучно-исследовательская

Аннотация

Магистерская диссертация выполнена на 80 страницах (формат А4, шрифт Times New Roman, размер шрифта 14, флизелин 1.5) без учета вложений. Количество таблиц – 24 (без учета приложений). Количество фотографий – 7 (без вложений). Количество диаграмм -13 (без вложений). Магистерская диссертация состоит из введения, трех глав, заключения, списка литературы и приложения. В теоретической части представлены основные понятия, задачи оценки, ее виды и формы, этапы, критерии и методы. В практической части анализируются Общая характеристика исследуемого предприятия и деятельности управления персоналом, анализ применяемых в настоящее время методов обучения и наличие элементов геймификации. На основании полученных результатов рекомендуется приложение-опрос, адресованное руководителям, супервайзерам, руководителям подразделений, с серией пунктов по изучению целесообразности внедрения элементов геймификации в рамках методов обучения, применяемых в настоящее время в международной розничной компании в регионе России. Предложена реализация модели управления операционным и коммуникативным уровнями через специфические игровые элементы специально для международной розничной компании в российском регионе. В заключение - разработка стратегий с использованием конкретных игровых элементов специально для международной розничной компании в российском регионе.
Переведенное названиеГеймификация обучения персонала как способ интеграции операционного и коммуникативного уровней управления: магистерская диссертация
Язык оригиналаАнглийский
КвалификацияМагистр
Учереждение
  • Уральский федеральный университет
Научный руководитель/консультант
  • Лысенко, Елена Владимировна, Научный руководитель
СостояниеОпубликовано - 2018

Отпечаток

personnel
training method
Russia
management
personnel management
basic concept
bibliography
manager

Ключевые слова

  • Управление персоналом

Цитировать

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title = "Gamification of personnel training as the way to integrate operational and communicative levels of management: Master's thesis",
abstract = "Master thesis is performed on 80 pages (format А4, the font type Times New Roman, font size 14, interlining 1.5) excluding attachments. Number of tables – 24 (excluding attachments). Number of pictures – 7(excluding attachments). Number of graphics – 13(excluding attachments). Master Thesis consists in Introduction, three Chapters, Conclusion, Bibliography and Appendix. In the theoretical part are presented the basic concepts, objectives of assessment, its types and forms, stages, criteria and methods. In the practical part are analyzed the General characteristics of the investigated enterprise and the activities of the personnel management, the analysis of the Training methods currently used and the existence of gamification elements. Based on these results, it is recommended, a survey application addressed to managers, supervisors, heads department, with a series of items to explore the viability of implementing gamification elements within the training methods currently used in The International Retail Company in Russia Region. It was proposed, the implementation of an Operational and Communicative Levels Management Model through specific Game Elements specifically for The International Retail Company in Russia Region. In conclusion developing strategies through specific Game Elements specifically for The International Retail Company in Russia Region.",
keywords = "Управление персоналом",
author = "{Reyes Antonio}, Beatriz",
note = "Рейес Антонио Б. Gamification of personnel training as the way to integrate operational and communicative levels of management : магистерская диссертация / Б. Рейес Антонио ; Уральский федеральный университет имени первого Президента России Б. Н. Ельцина, Уральский гуманитарный институт, Кафедра управления персоналом и психологии. — Екатеринбург, 2018. — 79 с. — Библиогр.: с. 71-72 (15 назв.).",
year = "2018",
language = "English",
school = "Ural Federal University",

}

Gamification of personnel training as the way to integrate operational and communicative levels of management : Master's thesis. / Reyes Antonio, Beatriz.

2018. 79 стр.

Результат исследований: Квалификационная работаМагистерская диссертацияНаучно-исследовательская

TY - THES

T1 - Gamification of personnel training as the way to integrate operational and communicative levels of management

T2 - Master's thesis

AU - Reyes Antonio, Beatriz

N1 - Рейес Антонио Б. Gamification of personnel training as the way to integrate operational and communicative levels of management : магистерская диссертация / Б. Рейес Антонио ; Уральский федеральный университет имени первого Президента России Б. Н. Ельцина, Уральский гуманитарный институт, Кафедра управления персоналом и психологии. — Екатеринбург, 2018. — 79 с. — Библиогр.: с. 71-72 (15 назв.).

PY - 2018

Y1 - 2018

N2 - Master thesis is performed on 80 pages (format А4, the font type Times New Roman, font size 14, interlining 1.5) excluding attachments. Number of tables – 24 (excluding attachments). Number of pictures – 7(excluding attachments). Number of graphics – 13(excluding attachments). Master Thesis consists in Introduction, three Chapters, Conclusion, Bibliography and Appendix. In the theoretical part are presented the basic concepts, objectives of assessment, its types and forms, stages, criteria and methods. In the practical part are analyzed the General characteristics of the investigated enterprise and the activities of the personnel management, the analysis of the Training methods currently used and the existence of gamification elements. Based on these results, it is recommended, a survey application addressed to managers, supervisors, heads department, with a series of items to explore the viability of implementing gamification elements within the training methods currently used in The International Retail Company in Russia Region. It was proposed, the implementation of an Operational and Communicative Levels Management Model through specific Game Elements specifically for The International Retail Company in Russia Region. In conclusion developing strategies through specific Game Elements specifically for The International Retail Company in Russia Region.

AB - Master thesis is performed on 80 pages (format А4, the font type Times New Roman, font size 14, interlining 1.5) excluding attachments. Number of tables – 24 (excluding attachments). Number of pictures – 7(excluding attachments). Number of graphics – 13(excluding attachments). Master Thesis consists in Introduction, three Chapters, Conclusion, Bibliography and Appendix. In the theoretical part are presented the basic concepts, objectives of assessment, its types and forms, stages, criteria and methods. In the practical part are analyzed the General characteristics of the investigated enterprise and the activities of the personnel management, the analysis of the Training methods currently used and the existence of gamification elements. Based on these results, it is recommended, a survey application addressed to managers, supervisors, heads department, with a series of items to explore the viability of implementing gamification elements within the training methods currently used in The International Retail Company in Russia Region. It was proposed, the implementation of an Operational and Communicative Levels Management Model through specific Game Elements specifically for The International Retail Company in Russia Region. In conclusion developing strategies through specific Game Elements specifically for The International Retail Company in Russia Region.

KW - Управление персоналом

M3 - Master's Thesis

ER -